
UX/UI Design • Product Design
ParkPal: Chicago
Chicago's parks provide endless opportunities for recreation, enrichment, and entertainment. We created a centralized hub for people to explore enticing park experiences and never miss an exciting opportunity.
Project: Product/Mobile app design
Timeline: 10 weeks
Team: Ishan Dutta, Andrew Marutano, Thailer McLeod
My Role: UX Research, UI Design, Brand Lead
Problem
One of Chicago's defining characteristics is its many public parks and outdoor spaces. However, there is no convenient source of information about the parks - including the amenities they provide, activities they offer, and events they host.
As a result, residents and visitors could miss out on interesting opportunities happening in their neighborhood or around the city.
We set out to design a mobile application that transforms how people discover, explore, and engage with the city's remarkable park system.
Solution
My team validated our use case via academic research and competitive analysis, uncovered user needs and traits through interviews and surveys, and validated our designs through multiple rounds of usability evaluation.
We produced a high-fidelity interactive prototype, along with a presentation and report detailing our process.
Introducing ParkPal: Chicago
We used mixed-method exploratory research to learn about Chicago residents' experiences with city parks
Interviews
First, we spoke with Chicago residents (age 18+) who have been to a park within the prior year
Key data
Participants: 9 city residents (I spoke to 4)
Duration: ~30 minutes
Consent: Verbal
Surveys
We designed a survey to validate our assumptions and to collect quantitative insights
Key data
Respondents: 28 city residents
Platform: Qualtrics
Analysis: Affinity map
I synthesized my research and made notes of the important findings.
I organized these notecards into patterns and themes. We grouped our findings together, noting commonalities, outlier behavior, and stats.
Our research indicated that 80% of the respondents' park visits happened spontaneously, and that…
56% of respondents would travel across the city for a compelling experience if they knew about it beforehand
Respondents want real-time information about experiences happening around them to help decision-making
88% of respondents find push notifications helpful, but want to control frequency
Given that most park visits are spontaneous and people rely on real-time information to make decisions, a mobile-first approach was essential to help people…
Access real-time information
Gain awareness of current and upcoming events and experiences
Make plans and schedule accordingly
Navigate to parks/events
How ParkPal fits into daily life
Meet Impulsive Ivan
Makes decisions spontaneously
Free-spirit
Enjoys socializing and meeting new people
Values quick, accessible information

Meet Patty the Planner
Forward-thinker
Likes to plan in advance
Enjoys spending time with family, friends, and pets
Prefers comprehensive information

The design process
Step 1: Mid-fidelity wireframe and interactive prototype

User-testing—gaining insights into user behavior
Unmoderated user-testing
I tested the mid-fidelity prototype with 3 people.
Key data
Participants: 3 student peers
Duration: ~30 minutes
Subject: Figma mid-fi clickable prototype
Tools: Consent form, Script, Zoom
Moderated user-testing
Next, we created a high-fidelity prototype and conducted moderated usability testing using the high-fidelity prototype with 5 users.
Key data
Participants: 8 Chicago residents
Duration: ~30 minutes
Subject: Figma hi-fi clickable prototype
Tools: Consent form, Script, Zoom


Hi-fidelity screens & user flows
Homepage
Key Features
Personalized home screen tailored with popular and nearby events
Event, amenity, and activity category browsing
Event discovery and saving functionality
Preference-based filtering and customization
Favorites collection for planning return visits
Exploratory map by category

Flow—login

Flow—Onboarding and personalization setup

Flow—Explore Map: Parks, Amenities, Events

Outcomes & Learnings
"The other day I was on my bicycle looking for a skate park. This app would have been the perfect tool to help me find the nearest skate park!"
— Joseph Wanka, DePaul University HCI 594 Capstone Instructor
Key Takeaways
Mobile-first testing is essential
Testing prototypes on actual mobile devices provides the most accurate user feedback
Leverage native functionality
Integrating with device capabilities creates a more intuitive experience
User feedback trumps assumptions
Our initial design concepts evolved significantly based on testing insights


